Gunther Tobious Flynne

Pay to Win Jedi Knight

Description:

Gunther_1.png
Gunther_2.png

Bio:

Force Powers:
Battle Strike
You use the Force to enhance your battle prowess.
Time: Swift action.
Target: You.
Make a Use the Force check. The result of the check determines the effect, if any:
DC 15: gain a +1 Force bonus on your next attack roll made before the end of your next turn and deal an additional 1d6 points of damage if the attack hits.
DC 20: As DC 15, except you deal an additional 2d6 points of damage.
DC 25: As DC 15, except you deal an additional 3d6 points of damage.
Special: You can spend a Force Point to deal and additional 2d6 points of damage on your next attack.

Surge
The Force enables you to jump great heights and distances as well as move quickly.
Time: Free action.
Target: You.
Make a Use the Force check. The result of the check determines the effect, if any:
DC 10: You gain a +10 Force bonus on Jump checks and your speed increases by 2 squares until the start of your next turn. The Force bonus on Jump checks includes the adjustment for increased speed.
DC 15: As DC 10, except +20 Force bonus on Jump checks, speed increases by 4 squares.
DC 20: As DC 10, except +30 Force bonus on Jump checks, speed increases by 6 squares.
Special: You can spend a Force Point to increase the power’s Force bonus on Jump checks by 10 and increase your speed by an additional 2 squares. Using the Surge power counts as a running start for determining a Jump DC. You may spend a Destiny Point to gain an additional 4 squares of movement; when you do so, you may also use any and all movement for the round as a part of a jump (no Jump check required).

Shatterpoint
You can see the critical point of something, whether it is a person or object,
that would shatter if struck at the right time. Time: Swift action. Target: You.
Make a Use the Force check. The result of the check determines the effect,
if any:
DC 25: If your next attack made before the end of the encounter hits, treat
the target’s damage threshold against the attack as though it is 5 points lower
than normal.
DC 30: As DC 25, except treat the target’s damage threshold as though it is
10 points lower than normal.
DC 35: As DC 25, except treat the target’s damage threshold as though it is
15 points lower than normal.
DC 40: As DC 25, except treat the target’s damage threshold as though it is
20 points lower than normal.
Special: You can spend a Force Point to ignore the target’s DR in addition to
gaining the normal effect of this power.

Gunther Tobious Flynne

Star Wars: Phoenix Faction psych117